OlliOlli World wants players to feel at home

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rodeoneerer
Pêcheur nouveau
Messages : 1
Enregistré le : 16 févr. 2023, 07:55

OlliOlli World wants players to feel at home

Messagepar rodeoneerer » 16 févr. 2023, 08:03

The last OlliOlli game, 2015’s OlliOlli2: Welcome to Olliwood, was a breath of fresh air for the skating genre. Its stylised art, intense level design, and challenging trick system all helped it stand out. Seven years later, OlliOlli World has all those things going for it, too, but it also takes a huge step forward for the series by shifting into 3D, giving its skating a better sense of scale, speed, and dynamism without sacrificing the 2D perspective. At the same time, it builds significantly on Olliwood's technical gameplay by layering grabs, wall rides, and more atop the flip tricks, grinds, and manuals that were its foundation. And on top of all that, it goes out of its way to be more welcoming to players of all stripes, putting forth a host of changes that ensure just about anyone can have a good time without losing the fiercely high skill ceiling the series is known for.

Draped in an Adventure Time-esque art style and accompanied by a soundtrack so soothing it would make Anderson .Paak blush, this colourful skater is refreshingly vibey. Packed full of popping pastel colours and littered with a string of self-aware dad jokes, it’s a world away from the grungey skateboarding of the 90s. It’s indicative, really, of where 2022 youth culture is at. Where Tony Hawk’s Pro Skater opted for sweat-inducing trick challenges and blasted punk rock ragers, OlliOlli World leans astutely into the meditative.

Models and assets are 3D, but the world bucks away from the 2D plane a bit as well. You will have points in a run where you can switch tracks, say, hopping from this route to that route, and maybe that route curls up and over and threads through the first. There will be half-pipes that push you back the way you came, but on a different thread. You may move in and out of the screen a little, somehow never sacrificing readability. The game is still broken down into bespoke runs or levels, but those levels are knotted together to tell a story, to form a series of proper oddball places you move through.

The trick mechanics are every bit as impressive as the levels. You're no longer just grinding, flip tricking, and spinning – with manuals joining them together, but also wall-riding, pulling and tweaking grabs, fitting in late tricks, and even negotiating stairs via firecrackers (so-called because of the rapid-fire bangs as you clack down each step). The latter is a low-key game-changer, as landing in a manual on a set of stairs flies in the face of everything I’ve learnt in skating games over the years, and makes extending combos via stair sets even more delicious than it might otherwise have been. And all these tricks are merely an analogue stick movement or button-press away.

In almost every facet of its design, OlliOlli World wants players to feel at home – and that even extends to your customisable, air-grabbing avatar. While the endless slew of unlockable T-shirts, decks and hats eventually lose their charm, I took unusually great pride in making sure that my cartoony creation matched the vision of the hipster skater I dreamed up.

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xaxxus
Pêcheur incontournable
Messages : 32147
Enregistré le : 18 févr. 2024, 07:31

Re: OlliOlli World wants players to feel at home

Messagepar xaxxus » 01 mars 2024, 19:00

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